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1. Gameplay changes I would love to see. - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: what it will do is give your ratters a huge heads up when some one is coming no need for intel ch just set an alt on the gate and he can see if some one is hacking it but i get the feeling thats what he is after ...
- by Cardano Firesnake - at 2017.01.23 13:04:16
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2. Gameplay changes I would love to see. - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Cardano Firesnake wrote: In fact as I see the thing it is more as if people who own a place would not let the door wide open. But that does not mean that a bulglar can't enter. It is this word "own" that keeps tripp...
- by Cardano Firesnake - at 2017.01.23 03:32:22
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3. Gameplay changes I would love to see. - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: This is the game where you protect your space 24/7. Make friends across time zones or people who can do the night shift. You say there are always guys on the frontier 24/7 in real life, but also in real life i can overcom...
- by Cardano Firesnake - at 2017.01.22 06:55:21
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4. Gameplay changes I would love to see. - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Cardano Firesnake wrote: But to me the biggest problem in the game is that modules, items, and ships, are designed with no real logic but with a gameplay logic. crap your right that would only be a good thing if ...
- by Cardano Firesnake - at 2017.01.21 18:14:57
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5. Gameplay changes I would love to see. - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: A goon asking for a safe place to play the game in, gotta love the irony in that one. But in the end I say no to being able to lock gates because you are not supposed to be safe anywhere in EvE and locking your gates behind ...
- by Cardano Firesnake - at 2017.01.21 18:09:19
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6. Gameplay changes I would love to see. - in Player Features and Ideas Discussion [original thread]
You are wrong it is not about having a safe place. It is about creating a game mechanic more logic and more interestening. You must not think about this idea in the game as it is now but as it could be after. Being Goon has nothing to do with this...
- by Cardano Firesnake - at 2017.01.21 17:56:32
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7. Gameplay changes I would love to see. - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: 1. Nope. Practicing sovereignty is enforcing your law. Someone breaks your law, hunt them down and punish them. Want to block their access? Get on gate and blockade it. No magic-super protected carebear havens. Definitely ...
- by Cardano Firesnake - at 2017.01.21 15:52:13
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8. Gameplay changes I would love to see. - in Player Features and Ideas Discussion [original thread]
There are lot of things that I would love to change in Eve online. But there are 3 things that I think would change the face of the game. 1- Sovereignty and gates. Puting a flag in the middle of nowhere never gave you the sovereignty on a place. ...
- by Cardano Firesnake - at 2017.01.21 14:14:13
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9. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
Ok if for this nerf; but The Gila need a bit more agility.
- by Cardano Firesnake - at 2015.10.17 11:30:00
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10. [Scylla] Beta Map Release - feedback wanted! - in Player Features and Ideas Discussion [original thread]
I always had difficulites to move the probes in 3d.... But with the new map it is harder than ever. Most of the time I cannot catch the probes so needless to speek about placing them at the good level
- by Cardano Firesnake - at 2015.05.08 17:31:12
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11. Jump fatigue max timer.... - in Player Features and Ideas Discussion [original thread]
My corpmate have Thirty days of jump fatigue, more than three days before next jump.... I don't even imagine the jump fatigue timer if he makes his next jump in 4 days... Should not the jump fatigue have a maximum timer? Even 7 days of jump fatigu...
- by Cardano Firesnake - at 2015.04.16 15:13:45
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12. Sticky:[April] Confessor and Svipul Balance Tweaks - in Player Features and Ideas Discussion [original thread]
I must say that the Svipul is far more powerful than the Confessor. These changes will make the gap bigger.. It is a shame that the confessor is more beautiful than the Svipul.
- by Cardano Firesnake - at 2015.04.16 03:25:17
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13. Wow! that grid! - in Player Features and Ideas Discussion [original thread]
I know the grid problems since a long time ago. It is not the first time It hapens to me. But I still don't find it OK. I don't mind how, but this should be fix. And the fact is that neither me or my openent did this grid modification on purpose...
- by Cardano Firesnake - at 2015.03.16 11:48:04
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14. Wow! that grid! - in Player Features and Ideas Discussion [original thread]
I was fighting when my ennemy disapeared. Then he came back again. I was just at 5km of the end of the grid. I don't know why the grid work like that but it is really awful. Isn't it possible to change that now? The grid couldn't simply be 500km ...
- by Cardano Firesnake - at 2015.03.13 15:40:26
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15. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Dreadnaughts, Carriers, Super Carriers, Titans... All these ships are losing all their interest. It is important to give a function to all these ships. CCP created a spacail UI for Relics and Hecking Sites. Even if I think that the mini game is n...
- by Cardano Firesnake - at 2015.03.08 11:44:37
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16. Why EvE will be a game of noobs in 10 years - in Player Features and Ideas Discussion [original thread]
To me a good game is a game that is easy to learn but difficult to master. But: Tracking, signature radius, explosion velocity, scan resolution, sensor strengh, hitpoints, resistances, Powergrid, CPU, drone bay, special capacities of each ship, ...
- by Cardano Firesnake - at 2015.02.25 15:57:48
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17. Sticky:[Proteus] Reduction in Fighter and Fighter Bomber scan resolutio... - in Player Features and Ideas Discussion [original thread]
Frigsize ships with 1/4 scan res of a Battleship. Very logic. Gate camping with Fighters or Bombers assigned? I do not see what that will change, small targets able to restick the gate had already enough time. If they were scrambled/web/target pai...
- by Cardano Firesnake - at 2015.01.06 08:25:24
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18. Most of the Tech 3 ships are ugly - in Player Features and Ideas Discussion [original thread]
Ceawlin Cobon-Han wrote: Most of Eve's players are ugly (it's why we spend hours pretending to be gods). What do you propose as a solution to this problem? Well I suppose CCP should do something about this too
- by Cardano Firesnake - at 2014.11.24 17:58:27
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19. Most of the Tech 3 ships are ugly - in Player Features and Ideas Discussion [original thread]
Some versions are fine but some fits are really ridiculous. I think it would be great to create more good looking T3. Even if I don't really like the concept of T3 in fact ;-) The new T3 destroyers concept is more interestening than the cruiser in...
- by Cardano Firesnake - at 2014.11.24 14:34:39
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20. Most of the Tech 3 ships are ugly - in Player Features and Ideas Discussion [original thread]
No: http://i.imgur.com/BLGt5qU.jpg
- by Cardano Firesnake - at 2014.11.22 20:53:20
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